![]() I found the way progression works in Gran Turismo 7 to be a bit of a mixed bag. The “magic” that makes each car unique is lost when you have to toss on a bunch of new parts before you ever get time behind the wheel. I also take some issue with how these challenges more or less force players into upgrading or altering the cars required for race entry. The rest of the buildings in the world map are just as superficial as the Cafe, but the NVME drive in the PS5 means that users won’t be constantly annoyed with waiting when swapping between them to complete tasks. It mostly serves as a fancy backdrop for what could have been static menus, though it does offer the opportunity to get some looks at the car models using ray-traced rendering (on PS5 consoles). The Cafe system probably sounds more engaging than it is in practice. ![]() You’ll also get a few lines of text explaining the year and country of origin for the cars and sometimes a quip about the collection’s place in automotive history. Upon completion of a menu book, Luca offers a few short cutscenes showing the car models parked in front of scenic vistas and such. The cars can sometimes be purchased new for credits or unlocked by winning race challenges tied to the active Cafe collection. Luca will offer players a menu book with three cars of a certain type, requesting that each of the cars be acquired to complete the collection. Players are introduced to a man named Luca who runs a coffee shop that appears to also be a front for distributing car collecting missions as if they were organized crime contracts. Unlocking cars and circuits will be the primary task in Gran Turismo 7’s Cafe, located in the center of the World Map. An overworld map is presented with various buildings representing modes or menus. Tackle a few license tests, buy a cheap ride, and hit the circuits to earn credits and unlock more content. Returning players will recognize the basic progression through Gran Turismo 7’s content. Perhaps Gran Turismo 7 is nothing more than a romanticized glorification of this culture, but there is a lot of fun to be had for those still smitten with the idea. It’s possible that future generations will look at the fervor around combustion engine racing in the same way we look back on the lawless wild west. Players will routinely be reminded of Polyphony Digital’s reverence for the source material in nearly all aspects of Gran Turismo 7.Ĭar culture was one of the defining characteristics of the last century, though future prospects are unclear in the face of the transition to electric vehicles and automated operation. At its core, Gran Turismo just wants to celebrate motorsport and the enthusiasm for driving. The setup is rather simple - mix hundreds of the world’s finest racing and sports cars with nearly one-hundred circuit configurations. While Sport eschewed massive car counts for a focus on competitive racing, Gran Turismo 7 returns to familiar territory, offering enough content that you may wonder if your already-oversized PS5 can contain it all. Following the release of Gran Turismo Sport for PS4, Polyphony Digital’s latest is releasing as a more conventional Gran Turismo game. In a few short years, a sequel would come along and add more cars and circuits, officially cementing the series as the top simcade offering in the world.įast forward to 2022 and Gran Turismo 7 is ready for its time in the lights. ![]() Originally debuted on the PlayStation back in 1997, it introduced the joys of collecting and driving virtual renditions of some of the world’s most desirable performance cars. Few franchises carry as much credibility and clout as Gran Turismo.
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